Framing the Canvas

In his talk, Sebastiano will guide you through a topic that is often ignored: the Canvas API. Even if there’s only scarce documentation for it, the Canvas API is at the heart of everything that shows a UI on Android. You’ll need to tame this powerful and mysterious creature if you want to create great custom views and brilliant, lightweight UIs for your apps.

What is a Canvas? How do you Paint? Can you draw Paths? What is Skia, and who invited it anyway? What actually happens during a drawing pass? What are Shaders? What are Filters? Is it true that text is basically impossible to measure correctly? What shape does a Shape have if noone’s painting it? These are some of the questions which will be answered during the session. Or not. But the point is, after this session, you’ll want to know and be able to find out!

Connect the dots in the spotty documentation the Android team has assembled, and become a true pixel pusher!

Canvas Development Graphics
Location: Sala Londra Date: 10 April 2015 Time: 14:50 - 15:30 Sebastiano Poggi Sebastiano Poggi