Prototype your Mobile UX design-Workshop

*+-Mobile (User) Experience Design is very important when creating awesome mobile application. This workshop will show you how the professionals do this. Also you will learn how to design a mobile application and how to improve your design skills.

The Augmented Reality Experience On Smart Glasses-Workshop

*+-What’s Augmented Reality? How is possible to design a good AR app for smart glasses? Through two different theorical parts lead by the two tutors, this workshop will guide the participants first in the world of Augmented Reality, with history and case studies explanation of this technology. During the second section, UX and UI principles […]

The user experience of branding

*+-Brands like to be available on mobile platforms. They try to brand anything, especially on android. So we get very complex ideas, which are sometimes ending up in a mess. We have to deal with this problem. I will ask and answer the question why we brand. I share a better insight and talk about […]

Improving UX through performance

*+-These days, more companies are entering the global market and even more individuals are using smart phones globally. It is becoming increasingly important for mobile engineers to guarantee stable service under any environment. Cookpad Inc. is one of the companies that are struggling at this phase. The company runs the largest recipe site (50mil MAU) […]

Developing UX is your job!

*+-Many people think UI and UX are the same thing, but they are not! UI is a subset of UX and this talk is about what we can do, as developers, to enhance user experience in our apps.

Studio di Gestures innovative per l’interazione con App per dispositivi mobili

*+-Negli ultimi anni dispositivi mobili dotati di schermi touch screen, quali smartphone e tablet, hanno registrato un notevole incremento di vendite e interesse da parte del pubblico. Questi dispositivi hanno una modalità di utilizzo completamente diversa rispetto al classico personal computer o ai vecchi telefoni cellulari; ad esempio il tipo di interazione, le modalità di […]

Lessons from Material Design on cross-channel digital experiences

*+-“Develop a single underlying system that allows for a unified experience across platforms and device sizes. Mobile precepts are fundamental, but touch, voice, mouse, and keyboard are all first-class input methods.” Google’s Material Design gives clear, concise instructions on how to design digital experiences that follow their principles, patterns and goals. UbiquityLab’s UX and Android […]

Why Android first?

*+-Designing for multiplatform is a nightmare. Even if the three main OS speak almost the same language, they actually speak three different lingos. Enhancers will showcase an optimal workflow – starting with Android Material – to minimize effort and variations, keeping the user experience (UX) great along all platforms.

Bugdroid Style

*+-It has always been challenging to chase Android fashion. For many years, the “style-makers” were pushing designs that would look more appropriate on an iPhone, or that were beautiful and unique masterpieces, yet impossible to actually implement. This was compounded by the fact that the formal guidelines were unclear, and incomplete. This made the role […]